V-ray에서 씬 매핑을 유지하고 오클루젼 렌더링.
Open the Render Setup > V-Ray > Global Switches,
activate Override Mtl.and choose vraylightml.
Make in instance in the map editor, put vraydirt in color map channel:
radius 40.0, set distribution to 4.0,
falloff 1.0, subdivs to 16 (or 8 = lower quality)
It may be necessary to flag ‘invert normals’ when results are not as expected.
Mentalray로 알파맵 유지하고 오클루젼 렌더링.
http://3dsmax-expert.blogspot.com/2008/10/ambient-occlusion-with-alpha-part-1.html
http://3dsmax-expert.blogspot.com/2008/10/ambient-occlusion-with-alpha-part-2.html